Standard Evidence Drops
During their time in server, players will generate evidence drop via several built in event triggers in both r14-evidence and various qb-core resources. Police are able to discover this evidence by investgiating with either a flashlight or the included camera that comes included with the resource. They are then able to collect this evidence by using the flashlight and an empty evidence bag. Currently, there are six evidence drops included with r14-evidence, with four being able to be collected in evidence bags. Additionally, as of v1.4, police can bag fiearms and melee weapons into evidence when they are recovered while on patrol or when conducting an investigation.
Casings
Like in default qb-core, generally when shooting a firearm, players will generate bullet casings that will allow police to connect them to the weapon that fired them using the serial number. After picking up the casing, police will also recieve information regarding the caliber of the firearm that fired it, and recieve an evidence bag with the tracking number, date of collection, and the general location where it was collected.
Blood
When they are not sitting in a vehicle, players will not only drop blood evidence when they are bleeding just as
they would with the default qb-policejob/client/evidence.lua
, but also when they take damage. This blood
evidence will provide police with the DNA code of the person who dropped it, who can then match it with their
records or by collecting the DNA of a suspect and comparing it.
Fingerprints
Utilizing the fingerprint event triggers build into qb-core's various crime resources, as well as any third-party scripts designed to integrate with qb-policejob, players who are not wearing gloves will create fingerprints that police will be able to match.
Vehicle Fragments
When players crash their vehicles, they will now create vehicle fragment evidence which can be discovered and collected by police. There are two types of vehicle fragments generateed by r14-evidence, body fragments which will always reveal the color of the vehicle which generated, and engine fragments which will always reveal the make and model of the vehicle. When the amount of damage to either the body or the engine of a vehicle exceeds a set threshold, body fragments will also reveal the make and model, while engine fragments will also reveal the plate of the vehicle as a 'VIN match'.
Bullet Impacts
In addition to generating bullet casings, firing a weapon will also create a bullet impact which will reveal the general type of weapon that fired it, and the angle of impact which roughly indicates the direction it was fired from. When a bullet strikes a ped or a player, it will not generate angle of impact evidence, but show where the bullet struck them and indicate that there is a wound.
Lock Tamperings
In addition to generating bullet casings, firing a weapon will also create a bullet impact which will reveal the general type of weapon that fired it, and the angle of impact which roughly indicates the direction it was fired from. When a bullet strikes a ped or a player, it will not generate angle of impact evidence, but show where the bullet struck them and indicate that there is a wound.
Weapons
When ever your police come into possession of firearms or melee weapons either by recovering them from a crime scene, seizing them from a suspect, or holding them as part of an investigation, they can now properly bag them and log them into evidence just like any other piece of physical evidence in r14-evidence. By using the built in /evidencebag and /evbag commands, police can bag the weapon retaining information like the serial number and durability of a firearm while also gaining the ability to copy it directly in game and create notes through the evidence bag menu!